Citable filing context
TTWO's research view summarizes recent SEC filing context, starting with material_agreement from Sep 30, 2026.
| Filed | Item | Context |
|---|---|---|
| Sep 30, 2026 | material_agreement | Take-Two entered into a new long-term Xbox Publisher License Agreement with Microsoft. |
| Sep 22, 2026 | other | Stockholders approved an amendment to the certificate of incorporation to limit director and officer liability. |
| Aug 7, 2026 | earnings | Take-Two Interactive reported fiscal first quarter 2027 net bookings of $1.39 billion and updated its annual outlook. |
| Aug 7, 2026 | Guidance: net_bookings | 1620.00 to 1670.00 |
| Aug 7, 2026 | Guidance: net_bookings | 8000.00 to 8200.00 |
| Aug 7, 2026 | Guidance: revenue | 1420.00 to 1470.00 |
| Aug 7, 2026 | mda_quarterly | Take-Two Interactive reported net revenue of $1.53 billion for the quarter ended June 30, 2026, a 2% increase year-over-year, despite a net loss of $34.1 million. The company’s financial performance remains heavily dependent on recurrent consumer spending (RCS), which accounted for 84.1% of total revenue, driven by virtual currency, add-on content, and in-game purchases. While mobile revenue declined to $762.3 million, console revenue grew to $640.5 million, bolstered by the *NBA 2K* franchise and the *Borderlands* series. A critical focus for analysts is the upcoming release of *Grand Theft Auto VI* on November 19, 2026. Historically, the *Grand Theft Auto* series is a primary revenue driver, contributing 12.8% of net revenue this quarter. The company is managing a significant development pipeline, with capitalized software costs reaching $2.43 billion. Liquidity remains stable, supported by $1.45 billion in cash and equivalents and a $1 billion revolving credit facility. However, the company faces ongoing risks related to platform fee structures from Apple and Google, macroeconomic volatility, and the competitive necessity of maintaining hit titles. Management continues to monitor the impact of the One Big Beautiful Bill Act on tax liabilities and effective tax rates. |
| May 22, 2026 | business | Take-Two Interactive operates through Rockstar Games, 2K, and Zynga, focusing on high-quality titles across mobile, console, and PC platforms. For the fiscal year ended March 31, 2026, net revenue grew 18.2% to $6,656.4 million, driven by franchises including NBA 2K, Grand Theft Auto, Borderlands, and mobile titles such as Color Block Jam and Toon Blast. Recurrent consumer spending—comprising virtual currency, add-on content, and in-game advertising—accounted for 78.1% of net revenue, while digital online channels represented 97.0% of distribution. Mobile is the largest platform segment at 50.1% of revenue, though it typically yields lower gross margins than console (39.0%) or PC (10.9%) due to third-party platform fees from Apple and Google. A critical financial catalyst is the planned release of Grand Theft Auto VI on November 19, 2026. While the company reported a net loss of $298.2 million for fiscal 2026, this is a significant improvement over the prior year's $4,478.9 million loss, which was primarily driven by $3.5 billion in goodwill impairment. Key risks include heavy revenue concentration in a few franchises, dependence on third-party hardware and app store ecosystems, and macroeconomic pressures such as global tariff policies and currency fluctuations. |
Source: SEC EDGAR filing text and events; period Sep 30, 2026; filed Sep 30, 2026.
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